Otherwise, refer to below for a method leaps and bounds better to play this game in HD or higher resolutions with all original assets and design intact. If you do play the HD Collection version, I implore you to understand that you are playing the absolute worst version of the game imaginable and thus any perceptions you may have about it may not apply at all to the original game. Beyond that, frame rate is stuttery and certain gameplay attributes are quite buggy, such as Heather's movement. In a game where sound is so crucial to its atmosphere, this is absolutely unacceptable. Further, the sound design is a complete mess with different sounds used at so many wrong places, some sounds missing entirely, wrong music playing at different times, ending abruptly or incorrectly looping, while the sound in general just comes off as very buggy and rushed. To make it worse, liberties have been taken with the dialogue including some entirely changed lines. Firstly the voices have all been replaced by new actors and while some are somewhat okay, their tones and performances do not fit within the scope of the game and endless nuances are completely gone. Q: How is the Silent Hill HD Collection version of Silent Hill 3?Ī: It is an absolute disaster, worse than SH2 HD, and I highly advise against playing it as your first experience as it may do permanent damage to your perception of an otherwise very well-built game. First came the original PS2 release in all regions, then the PC port and then much later the HD remaster in the HD Collection for PS3 and Xbox 360. Q: How many versions are there of Silent Hill 3?Ī: As of 2019 there are three. Q: I heard that you get the Official Soundtrack with SH3 in North America, is this true?Ī: Yes, something exclusively for North America. Q: In Europe does it come with the Making of SH3 DVD with the game like SH2? Hopefully this will be helpful to some people, don't hesitate to ask anything if it doesn't work or something.Q: Why did Europe get it so much earlier than the rest?Ī: Who knows. That also mean that the menu won't show more than 16 possible resolutions, but it should be fine for most people (I tested this on an Acer X34, a surface pro touch screen and an old toshiba laptop, and all the resolutions showed up). This will set a value to 16 and skip all the tests. So I found a fix that makes it believe there are at least 16 valid mode and skip the testing phase, here's how you do it:ġ - Get and hexadecimal editor, for instance HxDĤ - You should see "6A 02 8D 44 24 50" right at the beginning, change it to "66 BB 10 00 EB 22" To top it off, they mostly ignore the tests and just pick the 8-16 modes that are 4:3, 32 bits and 60 hertz. It's legit to iterate over every mode, but the test function they use is supposed to be used once before an application changes the resolution to make sure everything is fine, it's not meant to be called 1100 times. In 2004, a monitor probably had 16 modes max, so it was fine, but mine has 1100 modes. Well I did some digging and found what's happening: They iterate over every possible display mode of you monitor, and tests every single one. So you probably all know that when you open the options menu in SH3, it hangs for several seconds to _minutes_, and if you change the screen resolution then, it lags just as long.
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